Wednesday, August 26, 2015

Wednesday Roll Table - Lasting Damage

This weeks Roll Table: Lasting Damage. This post starts the return to a normal posting schedule. Back to everyday if possible.

This table is designed to be rolled upon whenever a player gets injured in some way that will cause longer lasting damage, something longer than just hit point damage. This can be rolled upon with a crit fail, or when a user takes death saves, to create a bigger sense of danger.

This damage should be flavoured to how the player got hurt. If he got knocked unconscious by fall damage then he probably wouldn't have a severed ear, so reroll if it doesn't make sense.

d10Lasting Damage
1Broken Leg - Your leg has been broken, without healing magic or potions this will cause movement speed when walking or running to be halved. Any dexterity based armour bonus is halved as well.
2Concussion - Your head is pounding, skill checks for INT, WIS are halved or done at disadvantage. Healing magic fixes instantly, or a long rest. 
3Broken Arm - Your arm has been broken, without healing magic or potions this will cause physical attacks to be done with disadvantage. The amount of weight that can be carried is halved, and heavy weapons or shields cannot be carried with that arm.
4Broken Jaw - Your jaw is broken. Talking is very painful, and as a result CHA skill checks are done at disadvantage. Spells with a spoken component require a DC 10 constitution saving throw to be spoken.
5Severed Finger - Your finger has been severed. It can be reattached by a skilled physician, or by healing magic. If this is the only severed finger than no affect on skills or attacks. Multiple missing fingers can cause issues similar to a missing arm (but lessened, at DM discretion)
6Severed Nose - The tip of your nose has been severed. Helmets with a nose bridge will be painful until the wound heals over, and you are much uglier than before. CHA skill checks are at disadvantage with strangers of noble heritage, or people who are in any way unused to rougher looking people. Once they get to know you this is negated.
7Severed Ear - Your ear has been severed. You look pretty ugly. For two days perception checks that rely on hearing are at disadvantage while it heals. CHA skill checks are at disadvantage with strangers of noble heritage, or people who are in any way unused to rougher looking people. Once they get to know you this is negated.
8Missing Eye - You are missing an eye. An eye patch of some sort makes you less ugly, but either way you won't be winning any beauty pageants. Perception checks involving distance or something off to the side with the missing the are at a disadvantage. CHA skill checks are at a disadvantage with strangers of noble heritage, or people who are in any way unused to rougher looking people. However intimidate skill checks are at an advantage. Once they get to know you this is negated.  
9Severed Leg - Your leg has been severed. Without a peg leg or crutch movement is incredibly difficult, and cut to a quarter of your speed. With a peg leg or crutch this is increased to half of your normal speed. Dexterity based armour is halved. Getting up from a prone position takes all of your movement speed.
10Severed Arm - Your arm had been severed. Nothing can be carried by that arm and your carry weight is halved. Any spells that require a free hand still do. You can't carry a shield or use a two handed weapon.