Monday, December 7, 2015

Helpful Online Tools #4

The first 3 Master of Dungeons articles on online tools were incredibly popular, so here is number 4. As always, all of these tools are ones that I use personally. You should also check out the firstsecond, and third blog posts if you haven't already.

Manata.net's NPC Generator

When I need a basic character sheet for a 5th edition Dungeons and Dragons NPC, this is the place I go. When you need a new character simply refresh the page. The page can easily be printed out and look pretty, and definitely highlights the different aspects to make your character unique and guide you in how to roleplay them.

This one is so simple, there is no point in saying much about it. What you see is what you get.



DMTools.org

DMTools.org has many different generators and lists. Much of the content is built around an earlier edition, so may not be helpful for Fifth Edition Master of Dungeons like myself.

A lot of the generic stuff is so good that it makes up for the older edition. I particularly like the Benign encounters generator. It can help you create a roleplaying experience when your session is stagnating. Also good are the Demiplane, Towns, Mercenary Jobs, and PC/NPC generators.

I would stay away from anything with stat block, or any of the items. These items and monsters will not balance well with fifth edition, and there are better examples of them anyway in the previous articles about Online Tools linked at the beginning of this article.


Thieves Guild Riddle Generator

I love when I find an online tool that is completely different from any of the online tools I've used before. This one doesn't do NPCs, towns, cities, or monsters. It is purely for generating riddles.

Have you ever tried to think of a riddle for your players? It is exceptionally hard to do, at least for me. Even if you can  think of a riddle, it is difficult to tell if the riddle makes sense, or can be easily solved without testing it. The Thieves Guild Riddle Generator completely solves this problem by giving you riddles and their solutions. Your time is better spent prepping for your games in other ways. A good Master of Dungeons has to be a cartographer, author, party planner, actor/improviser and director. Why should they have to become the riddler too?



If you are interested in more useful online tools, check out the previous 3 blog posts (firstsecond, and third). Also, the Master of Dungeons Non-Combat Magical Items Deck is sort of like a generator, as you can use it to get a random magical item, you can get it online as well and I think it would be a great present for yourself, or any other Master of Dungeons in your life. (Plus it would support this humble blog).

I hope you love all these tools as much as I do, if you haven't already make sure to follow Master Of Dungeons blog on all of the relevant social media (Google PlusFacebook, and Twitter), where I post all updates to the blog, as well as interesting things I find around the internet related to D&D and RPGs. 

Tuesday, November 24, 2015

Non-Combat Magical Item - Gold Dagger of the God-Killer

Master of Dungeons Blog just released a deck of cards based of our ongoing series of Non-Combat Magical Items. The deck is available here at DriveThruRPG. If you want to support Master Of Dungeons, or just want a unique but cheap Christmas present, then I encourage you to check it out. The upcoming item is a more in-depth look at an item available in the deck.


Gold Dagger of the God-Killer

Wondrous item, legendary

Like all Non-Combat Magical Items on MasterOfDungeons this article should be taken as inspiration, not a rule of law. Non-Combat Magical Items can be used in combat, they just aren't as simple as a +3 sword of cutting stuff. You are the master of your own dungeons and you should modify and change anything to fit your table and your world. You could modify this dagger so that it works only on a specific god or fiend. Or that it contains multiple gems that are the source of its power and each gem must be collected from around the planes. Each god could own their own dagger that can only be used on themselves, and they guard it with all of their power. Always try to modify any RPG ideas you find, it will make you a better Master of Dungeons, as well as make everything better suited for your players.

I list the Gold Dagger of the God-Killer to humour the extremists who believe that a mortal can become a god, not because I believe this item truly exists.  - Lougwa's Manifest of Magic Artifacts

This item appears to be an exotic, gold, gem-encrusted, ceremonial dagger. It is extremely rare, with many religious and magical scholars doubting that it truly exists. Legends says the dagger can kill a god. Variations of the legends say it can be used not just to kill a god, but a demigod, demon-lord, fiend, titan, ancient, or any incredibly powerful celestial or demonic being.

A god who is killed by being stabbed in the heart by this dagger is permanently destroyed, preventing all resurrection and immortality that gods are capable of. The dagger only works when used on the actual god, and not an avatar or manifestation. The dagger acts as a channel for the godly powers of the dead god, transferring all powers into the attacker. All planes or realms under the dominion of the dead god are transferred to the attacker, as well as all abilities, and godly titles.


Some say that the dagger works no matter what state the god is in, but most agree that the god must be reduced to a severely weakened state (0 HP) before the dagger is used. If this dagger does exist, it is interesting to theorize whether any of the existing gods gained their power through this or a similar 

This item could be an interesting relic to give to your players. If they don't encounter a god then it will likely be useless. It could also be a powerful artifact that a campaign is built around. If you introduce this item in your games please let me know, either in the comments, Google PlusFacebook, Twitter or email at MasterODungeons@gmail.com

The write-up of the Potentially Sentient is obviously far more in-depth than what can fit in the deck on the face of a playing card. If you pick up the Non-Combat Magical Items Deck from DriveThruRPG (and it would be a fantastic way to support this blog). I recommend that you use the items as a jumping off point.