Some DMs have introduced something called "Mundane Magical Items" to their tables. These items aren't as strong as some of the glimmering, vibrating swords of the past, but they are still usually aimed towards a strong combat utility.
I've decided to take things a different direction at my table. In a magical world filled with dragons, genies, and portals to another dimension, I believe that there would be items that don't feel most at home on the battlefield. These items need not be only trivial magical implements like self-writing quills, or mirrors to help a dwarf with his self-esteem, they can rival the power of their magical sword and bow brethren.
As an added disclaimer, I don't refer to these items as "Non-Combat Magical Items" in front of my players. The title isn't so much a rule as it is a design philosophy.
- Chalk of the Demiplane Retreat
- Signal Tomes
- Lessiroth's Amulet of Beauty Sleep
- Elven Moonlit Wedding Platter
- Bloody Quill of the Imposter
- Fluid Canoe
- Throne of Bagduul
- Mirror of Shan'ful
- Picturebox
- Mesmer's Anti-Teleportation Shield
- Potentially Sentient Sword
- Gold Dagger of the God-Killer
- Universal Registrar
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