Some DMs love making incredibly detailed maps for their
players. Some hate it. Many in both groups don't know when to provide players
with maps, and what sort of geographic information should be fed to the
players, and when. This quest is an interesting take on how to deal with that.
Your players, during downtime at some established port or
trade city, are approached by an entrepreneur named Kurnwell Sixpenny. It has
been discovered that current maps aren't very accurate, and it's time for an
update. Magic calamities, new towns, raiding monsters, geological shifting, and
wars could all have contributed to the maps falling out of date.
Kurnwell will pay handsomely for the adventurers to explore
the area, in the company of his cartographer assistant. Basic census records
are to be taken from any inhabitants, monsters are to be spotted (or their
heads returned for a small reward, to be placed in the local academy along with
the new maps). This task can take any amount of time, or cover any size of
area, that fits your campaign.
You can either handwave the map making, or you can have one of your players actually record what they encounter, and attempt to draw it into a map. If you are playing in an existing campaign setting, feel free to make it your own in this way, maps are drawn by hand and many of them may be hundreds of years old, and incredibly out of date. Forest sizes may have changed, new caves and lakes may have appeared. This is a magical world, and the geography may change must faster than the real world. Mad wizards may create or destroy mountains, entire villages may have been wiped out by barbarians.
Cartography is a fun idea for a campaign. It can cover a very
large area and take years if necessary. Ocean travel can be added to spice
things up. Local villages might ask for help with a small monster or raider
problem before handing over census information.
Kurnwell Sixpenny will pay the adventurers what he promised.
What they don't know is that he will take full credit, making himself the
protagonist of all of their adventures. Along with the maps he will attempt to
release a best-selling book chronicling his heroic adventures. The money he stands to make from the map, any
monster trophies, census information, and book sales is many times that of which
the adventurers were paid, not to speak of the immense fame, and opportunities
for public speaking engagements that he will have for the rest of his life. Sixpenny
hid in his small apartment, reading cheap adventure novels, while the players
made his maps.
Hey there! I just wanted you to know that I think this blog is amazing. I read it every day and always look forward to every new post. I noticed no one seems to be commenting, so I figured I'd let you know that you have at least one dedicated reader!
ReplyDelete-Kevin
Thank you. That means a lot. I will continue to do my best and post every day. Be sure to let me know if there is anything in particular that you like or want more of, or any features that aren't doing it for you.
DeleteI'm most excited for the magical items. I showed this site to my DM and he was really interested in the Tavern Patrons. He plans on using them next time we hit a tavern.
DeleteIt's hard to give constructive criticism after only 1 week (ish). So far, I'm a happy reader!
There is a new magical item on Monday that I'm really excited to come out. Thanks for the feedback. It really helps to hear stuff like that, keeps the motivation up.
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