Showing posts with label sunday. Show all posts
Showing posts with label sunday. Show all posts

Sunday, October 4, 2015

Sunday Review - NPC Portraits Deck - Fantasy By Inkwell Ideas

A few days ago Master of Dungeons reviewed the absolutely amazing Encounter Decks 3 by Inkwell Ideas. (Check out the blog post here). If you missed it, the short version is the deck is amazing and everyone should go out and buy it to add to their table. This week I'm reviewing another product by Inkwell Ideas, (clearly they have some smart writers over there).


NPC Portraits Deck - Fantasy is another amazing product by Inkwell Ideas. At my table I tend to improvise a lot, but sometime that leaves flat and boring NPCs. These cards are the cure for that. Not only does it include 56 fully-rounded characters, each with their own write up for stats, strengths, personality, quirks, distinguishing features, possessions, background or any collection of things, but it includes a portrait for each character.

My players are definitely visual people. Sadly I don't have an artistic bone in my body, and my printer is broken. I always struggle to make the game for visual for them, often giving up entirely. This deck is worth it in my opinion just for the portraits, or the characters. The fact that it includes both makes it a must buy.

You obviously don't need to use the stats if you don't want, or you can adjust them to meet your needs, but they seem very well-written from what I've used so far. The pictures themselves have really improved my games so far, helping my players imagine certain NPCs that they are talking to.

If you could only afford one of the products by Inkwell Ideas, I would still recommend Encounter Decks 3, it is absolutely amazing. But if you're placing an order with DriveThruRPG and want to minimize your shipping costs per purchase, than I'd suggest tacking on NPC Portraits Deck - Fantasy as well.

Sunday, September 27, 2015

Sunday Review - AdventureAWeek.com


Today I will be reviewing an adventure from AdventureAWeek.com a subscription service that provides adventures for D&D 3.5 and Pathfinder. The adventure I received was Mini-Dungeon #001 - Buried Council Chambers. I received it through Mythoard, so I won't be commenting on the AdventureAWeek.com subscription model, or anything about their service, although it interested me greatly, perhaps Master Of Dungeons could start some sort of 5th edition subscription dungeon service, if you would be interested in receiving a one page dungeon or adventure every few weeks in the mail as a subscription service, be sure to leave a comment. If you haven't already make sure to check out yesterday's review.

The adventure I received came on one piece of high quality glossy paper, double-sided. It is quite a small dungeon, so there isn't too much to talk about. Quite a few decent quality riddles, some puzzles and basic magic items, all of which, although designed for Pathfinder would work with Fifth Edition D&D. There are a few enemies, but again easily adaptable for whatever level players you are using this for.

The dungeon map itself is very good, I think the dungeon is worth it just for the map and the riddles. I'm going to keep this tucked away for when I need a last minute dungeon, and the riddles will definitely add a layer of depth to it.

The story of the dungeon is good, although short it is all very well-written. If the quality of all of the AdventureAWeek.com products is as high as this I would definitely recommend it, even for DMs for systems other than Pathfinder, because, this one at least, was very simple to convert to 5th Edition. I'm going to pick a couple more of these up for use when I need a dungeon or adventure last minute.

Sunday, September 20, 2015

Artist Wanted/Blog Advice

So since my orders that I've been hoping to review for over a month still haven't come, I don't any fun Sunday reviews for you this week. I'm hoping there will be something soon. So this Sunday we will just be sort of taking off, if that is alright with you.

However there are two things I'd like to get in touch with any readers of this blog over.

Artist Wanted

I'm looking for an artist to partner with on this blog. I have no money to pay you (I have done nothing but lose money on this blog so far). However I will credit all of the work you do, and someday when if this blog makes any money, we will work out some profit sharing arrangement.

This is the first time I've mentioned it on the blog, but one of my ultimate goals with this blog is to eventually create material, and/or interested consumers, for a D&D or system agnostic supplement book. My dream would be to create a book of Non-Combat Magical Items (with some roll tables thrown in), since those are my favourite things to make. Just like the old book of Marvelous Magic That would all need art though, and not the horrible pictures I steal from Google Images, but actual art.


If you're interested, or know someone who might be, contact me at either one of the blog's social media accounts (Google Plus, Facebook, and Twitter) or email me directly at MasterODungeons@Gmail.com. Hell, I'll even let any of you email me or contact me on social media, I won't mind I promise.

Blog Advice

I would also like to get some advice from someone with more experience blogging. I'm beginning to grow weary of the Blogger/Blogspot experience. I could get my own domain but I'm wondering how the transition would be, or the transition to a wordpress blog on my own domain. If anyone has experience with this, or just experience on the technical sides of running a blog, I'd love to hear from you. (I'm fairly technical as I'm a computer programmer by trade, so I'm sure I'll figure it out easily enough).

Again feel free to contact me at one of the blog's social media accounts (Google Plus, Facebook, and Twitter) or email me directly at MasterODungeons@Gmail.com.

Sunday, September 13, 2015

Sunday Rebroadcast - Planar Handbook

For this Sunday, as I was hoping to do a review but my materials still haven't been delivered (damn you labour day), I am doing the first ever Sunday Rebroadcast. Aren't reruns everybody's favourite? This post is from the near beginning of the blog, so I'm sure there are some of you who have joined us recently who haven't read it. Hopefully next week I'll have a bunch of new books to review. Stay tuned tomorrow for our Non-Combat Magical Item Monday.

And if you haven't already, make sure to follow us on Google Plus, Facebook, and Twitter.

The Planewalker's Handbook - A great book for players and dungeons masters who want to play in a campaign involving other planes

I recently picked up The Planewalker's Handbook off of Amazon. I really enjoyed it and would highly recommend it to any DMs or players who are interested in introducing planar travel, or the planes in any way into their campaign.

Full Disclosure: That link is an Amazon affiliate link. From time to time I plan on linking to products that are available on Amazon. I will in no way let the fact that I may make money from sales affect what I say about the book. (I have a book review coming next week which will likely be very negative). However, I'm pretty broke, getting married in a few weeks, and could use the extra cash. It's extremely unlikely I'll even make back the money I paid for the book, but every little bit helps.

This book is amazing. It is completely player-friendly, but a great pickup for any dungeon master. I found a ton of inspiration in this book that I'm going to use in my upcoming adventures.

I know that the 5th edition Dungeon Master's Guide does a good job of explaining the different planes and updating the multiverse, but it doesn't spend much time on what it is like to BE a planewalker. Each plane is explained in amazing detail, including a great introduction to Sigil, the capital of Outland and home of many gates and portals.

The best thing about this book, is that even though it is written for an older edition of Dungeons and Dragons, there are very little rules or statistics in the manual that couldn't be easily adapted to any version. Most of the rules are explained without referring to stats or rolls, such as how portals are opened or closed, or how to join a faction.

The information on planar factions are the number one reason I would by this book. The factions are split up not by race or geographic location, so much as ideals and belief systems. My favourite faction, one that I am definitely going to introduce into my campaign, is the Sensates. The Sensates are a faction who's sole desire is to experience as much of the multiverse as possible, through their senses (thus the name) of sight, sound, touch, taste, and smell. They store the memories of these experiences in a vault at their headquarters, that others can come and experience.

I would highly recommend this book. It is fun to read, and super easy to adapt to whatever RPG system you are currently using. Buy it here if you feel like supporting me, if not I definitely think you should seek it out.

Sunday, September 6, 2015

Sunday Review - Starter Kit

D&D Starter Kit

It has come to my attention that many of you reading this blog haven't started their personal journey to becoming a Master of Dungeons. Many are intimidated by starting out, (obviously not having read the trusty How to DM infographic). Now I don't normally play with published adventures, I like to have the freedom to go off in any direction that I like. But I can't endorse the D&D Starter Kit, that they published last year, enough.

The main tricky thing about starting out as a DM for the first time is learning the rules while simultaneously teaching the rules, and directing the game. The good part about this kit is it does an amazing job of making all three of those difficulties easier. 

Many people think it is a requirement to play Dungeons and Dragons (or any tabletop RPG) as a player first, and then transition to a DM role when you are an expert. I couldn't disagree with this more. Most people play with their friends, and if none of your friends play, it doesn't matter whether you have experience, you should convince them to play by Dungeon Mastering yourself. 

By reading material like this blog it already shows that you are more motivated and knowledgeable than your friends likely are, so take the plunge! Mistakes will be made, but that is just part of the fun. If something you don't know comes along, simply make a ruling, and then write down a note to look up the rule later. If you have any trouble leave me a message on Facebook, Twitter, or Google Plus. (And you should follow me too). 

The D&D Starter Kit comes with premade characters, rules, maps, and a premade adventure. Don't be afraid to go off in your own direction with the adventure but you don't need to. Just focus on having fun and learning the game. If you play this I guarantee that your friends will be begging you for more.



I've linked to the Starter Kit as an Amazon affiliate link to let people support the blog if they are interested. (I put a ton of work into it.) But I completely stand by this product, it is completely worth the money. As of this posting it is on sale on Amazon, and it is normally pretty affordable anyway. If you wouldn't like to support this blog, I still suggest you go to your local game shop and pick one up.

Sunday, July 26, 2015

Sunday Session Stories: The Dragon Riders Chapter 1

This post contains spoilers for Hoard of the Dragon Queen. The first session we had followed the first act of the book very closely, so I'm not going to discuss that much here. Check out last weeks Chapter 0 to see a basic introduction of the player characters.

Arromar could hardly believe his luck. Three days ago he had been just another worthless tiefling. He didn't exactly go unnoticed, his red skin, small horns and long tail prevented that. He didn't just want to be noticed, he wanted fame.

Bard college had ended months ago, lute playing, poetry, storytelling, they were all in Arromar's repertoire now. His problem was that he didn't have anything to sing about, no stories to tell or poems to write. Yes, there were the same old stories of dwarven kings reclaiming their mountain throne, and fat halflings realizing their true potential for thievery, but tavern patrons had heard them all before. Arromar didn't want to be another two-bit entertainer playing for his dinner to a bunch of drunks more interested in the skirts of the waitresses than the cleverness of his rhymes. He wanted, he needed, to be more than that.

Now, three days later, he was on the road with a motley crew consisting of two half-orcs, a race even more discriminated against than tieflings, a contemplative gnome, whom Arromar suspected was eating the mushrooms from his knapsack for a reason other than sustenance, and a brash half-elf paladin, who has seemed to take the position of leader. Each of the traveling companions wasn't sure what to think of the others, having been in each other's company for just over a day.

Arromar found it hard to believe it had been just one day. They'd found each other on the road, had a minor dispute about whether Feng, the incredibly strong, barbaric half-orc that the paladin Varis had been transporting in a cage, belong in a cage just on account of his race. That dispute was barely mended when they'd come upon the small farming village of Greenest. Fire and smoke made visibility poor, but they still managed to make out a blue dragon, assaulting the minor keep in the center of the village.

 The five of them, eager to make a name for themselves as adventurers had rushed into town. Kobolds and men in strange red robes were everywhere, but seemed to pay them little notice. They rescued a family with three teenage daughters from a bakery, and two young boys hiding in a stable. It all happened so fast, without having time to second-guess the likely foolhardy decision, they'd run towards the center of town, bringing their rescued victims to the very keep they'd seen assaulted by the dragon. The mayor had mentioned some sort of plan, but to Arromar, it looked like all hope was lost.

Alric, one of the half-orcs, and Varis went up to the roof to shoot their arrows at the dragon, which turned out to be a pointless waste of arrows. Perhaps the dragon had been growing bored of the siege, or perhaps he was incredibly sensitive, but when Arromar, not knowing what else to do, had started to play his lute and improvise rhyming couplets teasing the dragon with childish, schoolyard insults, the dragon flew away. The mayor and townspeople had declared Arromar a hero, cheering his name. This was why he went to bard college.

Although the five of them were treated as heroes, the night ended badly for Greenest. The majority of villagers were killed in the raid, and all of the town's valuables had been hauled away in big, wooden carts. The attackers, which they later found out to be dragon cultists, had left town towards the rising sun in the east.


Now they were tracking them, turns out Alric, the half-orc, was some sort of woodland ranger, and knew his way around the wilderness. Arromar couldn't believe they were willingly going towards such a large force, but whenever his fears came close to overcoming him, he'd think of the songs that would be sung about them. The songs he would sing about them. He kept marching, they were getting close. They'd sneak into the camp, blending in amongst the chaos, and figure out why Greenest had been attacked.